For plugin creators: Add master volume API.If it still does not work, it will display the filename that failed to load and the retry button, so please touch the button (or press the OK key) when you can connect to the Internet. If loading of resources such as images, audio, video, and map data fails, loading will be done again automatically up to 3 times. There are several other bug fixes and improvements. With this, you'll never ruin the game with just one loading error, and get under the desk! Subsequently, "used memory was reduced." In the best case, the memory usage of the image is reduced to half, making it difficult to crash games even with many images. The theme is "to prevent the game from stopping." First of all, we added "Retry when loading data failed". RPGMakerMV corescript "community-1.2" Release Notes Summary Next time, "Overcome delaying of sounds!" Look forward to it! If the sound speed is 340 m/s, how many meters is the distance between the PC version and the smartphone version?Īnswer: Both games are in front of you, but it takes time to start playing the sound. Question: When Takashi-kun played the guitar, it sounded 0.5 seconds later in the RMMV game for PC and 5 seconds later for smartphone. Liply, krmbn0576, Sigureya, bungcip, wilfrem, white-mns, rutan, rev2nym Trailer Several other points, fix some code that might cause the problem when using plugin.Fix the game screen freezes despite sound being heard. Fix the game freezes when user agent is changed from iOS Safari to another while playing the game.Fix rendering the map is delayed for a moment than the parallax at NewGame.Fix the background and contents of the windows might not be displayed correctly on Chrome 69.Fix double trigger events when long touching map events.Fix keep touching when the game screen loses focus.Fix an error when saving objects created with Object.create(null).Fix where the drawing position of letters is shifted by 1 pixel in Safari browser.Fix playing time fast-forwarded when playing on a monitor with a higher refresh rate.Fix loop tag of some ogg files cannot be read correctly.Fix large characters (whose filename begins with $) are not rendered correctly in the window.Fix an error when using an item without party member that can use items due to a bad status or the like.Fix letters blurred when drawing smaller characters than 21px.Fix cannot touch the retry button when loading error occurred on iOS.Fix to prevent the game from stopping when an error occurs due to browser extension.Fix cannot save when playing the game deployed using Enigma Virtual Box.Fix the game does not work properly when deploying to Android app using Crosswalk.Several other points, the efficiency is improved.Improve the efficiency of processing to save and load games.Improve the efficiency of flushing images (such as enemy characters).You can enable (or disable) each of these features by Community_Basic plugin. You can also specify a default value using the Community_Basic plugin. Within the "Show text." you can change the speed with \S, the higher the number the slower the speed (if 0, show all texts at once).
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